Deadlands Noir: Sweet L.A.
Det. Nathan Green
Cop addicted to glamour of LA
Fast car, sharp suits, old whiskey, young women and a badge. Det. Green is going places and not always leagally. Handsome, witty and charismatic, he dresses to the nines and visits the best clubs.
He’s a sheep in wolf’s clothing. He’s got a smart mouth… but he’s dumb where it counts.
Charisma 4 (edges 2, lifestyle 2)
Running die d6
Job: Police detective
Borough: Movie Town – Star City
Automobile: Roadster, late model 1940 Coachcraft Roadster
Persuation d4 (CH +4)
Taunt d8 +4
Intimidation d6 +2
Streetwise d6 (CH +4) Making money
Driving d4 +2
Notice d4 +2
JOB OBLIGATION: Police department
Being a detective isn’t just fun and games.
Green fancies himself as movie star among cops. He wants to dress/drive/drink/date better than others and always wants to have the last word. His can’t keep his smart mouth shut even in life and death situations and if his got the upper hand he never misses a chance to rub it in.
Why to bother with showbiz, if you don’t get the dames? -2 when resisting persuation or social conflicts against dames
Green isn’t blind to his surroundings and on his time at LAPD he has lost his respect of the badge. He isn’t above taking bribes and falsifying evidence to get ahead in life and finance his expencive life style. This also results in -2 charisma with anyone aware of his untrustworthiness.
job CONNECTIONS: Police department
Green might not be the best detective, but he has always known what string to pull to get forward. There are still many favors waiting to be reclaimed for rainy day.
CONNECTIONS: NY mob (one use)
CONNECTIONS: Church of LA (one use)
Mr. and mrs. Green blessed their son with looks that made his life considerably easier. +2 to charisma
0 STRONG WILLED
Det. Green’s cool head and sharp tongue have many times proved to be even better weapon than his trusty .38. +2 to Taunt and intimidation as well as to spirit and smarts when resisting Test of wills.
Keep your ears and eyes open and you can see a whole lot of doors opening… if your willing to go through them. +2 to notice checks.
Taunt + investigation
20 AGILITY d6 → d8
30 LEVEL HEADED
LAPD: S&W DA .38 (18 bullets), Handcuffs, LAPD Badge
Switchblade $5 brass knuckles $3 Lighter $1Flashlight $1
Church notes: 289
ACC/TS: 7/28 Toughness: 9 (3) Crew: 1+1 Fitted with two-way radio
Deserted countryside where he walks alone. He is all by himself, wandering around. There is something familiar about it from his childhood, maybe his grandparents used to live in a place like this or maybe his parents car broke down on the road, but still he can’t put his finger on it.
As he opens the door to main building, there are no people, but rooms seem to have marks of life, like people would have just vanished from this world. Still it feels like someone is watching.
Bed is unmade and one pair of shoes is missing. It seems that shadows have grown larger, like they’d trying to reach for him.
He opens the barn doors and darkness seems to pour out, drowning him to nothingness…
…then he hears a voice…
and wakes up.