Making Money

Making Money

In L.A. it is assumed that characters have steady jobs. Every week players make a Making Money check to see how well they’ve performed. There are two kinds of employment types, described below:

HONEST
Honest work involves specific knowledge of the subject and uses either Knowledge (Specification) or Perform (Specification) Skill in the Making Money check. When doing an honest job, a character earns her skill total x d4 in Church Notes – even if they don’t get a success. However, if a critical failure is rolled, the character has made a mistake so big that she won’t get a dime and is suspended from her workplace until she raises her skill die.

Example:
Fat Pat works as a manager for all kinds of talents. Her skill for Making Money checks is Knowledge (Entertainment). Fat Pat rolls the dice – and gets a 1 on the Skill Die and a 5 on Wild Die, scoring 5×1d4 Angels. The player tells a tale on how one of Fat Pat’s singers cancelled abruptly, but she got a replacement in the nick of time. Next week Fat Pat rolls Snake Eyes. The Marshal tells the player a back-up singer Fat Pat got was jealous of the night’s talent and stabbed him on stage. Fat Pat’s talents are leaving the stable faster than rats leave a sinking ship, so if she wants to continue as a manager, she has to sharpen up her game to get them back.

If Perform is used, Talented and Virtuoso Edges work as usual. Other types are out of luck. If the character has both Rich (or Filthy Rich) and Talented, she’ll have to decide if she wants to roll the die or take the skill total x 5 Church Notes before rolling.

DIRTY
Dirty jobs aren’t necessarily illegal, but they do involve more risks. The skill used is any skill the player and Marshal agree on. A bouncer might use Intimidation, while a P.I. could work with Streetwise (and get his Charisma modifier to the roll). The downside is that if they roll a 1 on their Skill die, they spend everything they gain that week on expenses such as hospital bills and bribes. If the die comes up Snake Eyes, they gain nothing and suffer a major drawback, such as getting fired or going to jail.

Example:
Phineas Graham works in the University of All Angels as a philosophy professor. Unfortunately, he hasn’t studied the subject and talked his way into the teaching position. Instead of Knowledge (Philosophy), Phineas’ player rolls his Persuasion as he reads from the textbook and makes the students do the talking. He is liked (he has Charismatic Edge) and dresses sharply (he leads a luxurious lifestyle) so he adds +4 to his Persuasion roll for his Charisma. However, the player rolls a 1 on his Persuasion die. The Marshal tells the player that a student found out his secret, and Phineas pays him to keep quiet. Next week, Phineas gets Snake Eyes on the Persuasion roll. Apparently the student didn’t keep his mouth shut (or did he?) as Phineas is fired, with a good chance he won’t get a teaching position anytime soon in the city.

OBLIGATION/CONNECTIONS
Every character with a job may take a free Connections Edge related to their workplace. If they do, they also gain the Obligation (minor) Hindrance relating to the occupation, all for free.

Making Money

Deadlands Noir: Sweet L.A. Jaakkosakari